The real power is likely to be the cards activated ability, which costs X to activate and reads: Exile Karns Sylex: Destroy each nonland permanent with mana value X or less
The size of the second spell you cast determines how big of a spell you can steal, so you should look to cast spells that are free or reduce their mana cost, like Force of Will and Dig Through Time
That single trigger turns each combat step into a potential avalanche, cheating out enormous creatures while stacking overwhelming air superiority
(I just threw out "world guide" as if it was clear what that is
The nuance of Clarabelle lies in her Shift 5 capability, which allows her to hit the board earlier than her 7-ink cost suggests
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