Otharri, Suns' Glory Yes Otharri, Suns' Glory is mana-intensive, but effects that generate multiple tokens tend to be that way, and when they add immediate attackers, they are excellent
A new rarity for the latter two cards means they are setting the online auction sites on fire
The main characters are all lCie, with each of them having their own personal divine decree, but are brought together in their journey to fight against their determined fate
(: my partner and I love playing this - we're a little preoccupied with the Quest 3 and the 151 set at the moment but I look forward to the next milestone - I'm not sure if we'll look at the current build simply because it seems like waiting for the next update is more exciting but I download each previous build every update just to have a backup "just in case" (: as an Unreal developer, you're going to be alright with either decision - Unreal's 2D isn't perfect and I'm not sure how the web support is but for me Unity caused me to switch and I'm happy with the decision but to each their own - my project became a 3D game from what was going to happily be a 2D "spine" / Bone rigged characters in a 3D world (cult of the lamb style) but it wasn't worth the concern for me

There is a way to template the ability so that it technically reads a little more blue (for example, instead of preventing the casting, it could allow it and then counter it) but it would just have been significantly wordier and would have had the same basic effect
In a three-color deck it's better than a Guildgate by giving you the flexibility to choose one half of its mana