WotC considers Clue tokens a big success, with plenty of design space: One of the best token mechanics in Magic, capable of supporting everything from one-off cantrips to entire archetypes built around generating and sacrificing them
Blue cards, in general, tend to be highly valued for their efficiency and average low cost to play
The creatures that are not going to untap are determined at the time this spell resolves
Sorceries and all other card types covered up to this point can only be played on your turn in your main phase
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With cards like Anzrag, the Quake-Mole and Aggravated Assault, you can set up multiple combat phases during your turn and swing to attack multiple times while untapping and tapping again