So I'm new to the Pokemon TCG, atleast when learning how to play the game itself
For some reason I dont have a Dragonlord Atarka
Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier

Most Used Format Anime Decks Public Decks 3 Tournament Decks 0 Total Copies 5 Avg Copies / Deck 1.67 Main Deck 60% 3 copies in 1 decks Extra Deck 0% 0 copies in 0 decks Side Deck 40% 2 copies in 2 decks Similar Cards Cards with related names, effects, or gameplay patterns
To save you your precious 2 hours, heres a short and sweet summary of my research from Scryfall: Greens Card advantage primarily comes from its Creatures
The flexibility on Farewell is awesome since you can choose to exile whatever threatens you the most, be it creatures, graveyards, or everything at once