As previously mentioned, mono-blue and mono-red have virtually zero cards which gain life (in the case of red, actually zero)
Underworld Breach and Thassa's Oracle are heavily-played combo pieces, while Uro, Titan of Nature's Wrath is a frequent flier on ban lists

Number Five Bant Control | Reid Duke, SCG Invitational Los Angeles Creatures (8) 1 Restoration Angel 3 Augur of Bolas 4 Thragtusk Instants (15) 3 Azorius Charm 4 Dissipate 4 Sphinx's Revelation 4 Think Twice Sorceries (9) 1 Amass the Components 1 Terminus 3 Supreme Verdict 4 Farseek Enchantments (2) 1 Detention Sphere 1 Rest in Peace Lands (26) 2 Island 1 Alchemist's Refuge 2 Nephalia Drownyard 2 Overgrown Tomb 3 Temple Garden 4 Glacial Fortress 4 Hallowed Fountain 4 Hinterland Harbor 4 Sunpetal Grove Sideboard (15) 1 Jace, Memory Adept 2 Negate 2 Dispel 1 Silklash Spider 2 Rhox Faithmender 1 Pithing Needle 2 Terminus 1 Azorius Charm 1 Rest in Peace 1 Detention Sphere 1 Restoration Angel I don't even know what to say about Thragtusk, other than if you only looked up the Reid Duke decks with Thragtusk you'd have quite a buffet of different cool strategies

I also appreciate how John Thacker posed this pony so it perfectly reflects the Mare in the Moon in the background, even if its technically inaccurate from a lore standpoint
Traits of Good Flicker Commanders A commander that delivers a good flicker payoff is going to have a lot in common with a commander focused on enabling flicker-based shenanigans
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