It's now a much leaner, faster format that all but demands efficiency from your spells if you want to have an impact on the game
So while you pay a bit more in total to destroy an artifact, you get the flexibility of a 1-drop creature, and the option to cantrip this into ramp
Its a long-term threat out of the graveyard for when you can afford to escape with card type duplicates
You need to draw the right colors of mana, you want to draw cheap spells early and expensive spells late, and you eventually reach a point where additional lands are useless

Orfeo, the Boulder Nimble Larcenist Obscura Ascendancy Obscura Charm Obscura Interceptor Ognis, the Dragon's Lash Queza, Augur of Agonies Raffine, Scheming Seer Rakish Revelers Rigo, Streetwise Mentor Riveteers Ascendancy Riveteers Charm Rocco, Cabaretti Caterer Shattered Seraph Soul of Emancipation Spara's Adjudicators Toluz, Clever Conductor Unleash the Inferno Void Rend Ziatora, the Incinerator Ziatora's Envoy Ob Nixilis, the Adversary Scheming Fence Brazen Upstart Brokers Ascendancy Brokers Charm Cabaretti Ascendancy Cabaretti Charm Cormela, Glamour Thief Corpse Appraiser Crew Captain Disciplined Duelist Endless Detour Evelyn, the Covetous Falco Spara, Pactweaver Fleetfoot Dancer Glamorous Outlaw Hostile Takeover Incandescent Aria Jetmir, Nexus of Revels Jinnie Fay, Jetmir's Second Lagrella, the Magpie Lord Xander, the Collector Maestros Ascendancy Maestros Charm Maestros Diabolist Masked Bandits Mr

Mess up your opponents Enlightened Tutor, Mystical Tutor, Scheming Symmetry, Grim Tutor, Vampiric Tutor or Goblin Recruiter