Everything Comes to Dust Evolving Wilds Exotic Orchard Farewell Fiery Islet Flesh Duplicate Four Knocks Fractured Identity Frostboil Snarl Furycalm Snarl Gallifrey Falls // No More Glacial Fortress Grasp of Fate Idris, Soul of the TARDIS Inspiring Refrain Irrigated Farmland Jenny, Generated Anomaly Judoon Enforcers Kate Stewart Lightning Greaves Martha Jones Mind Stone Myriad Landscape Mystic Monastery Nanogene Conversion Ominous Cemetery Out of Time Path of Ancestry Port Town Prairie Stream Psychic Paper Regenerations Restored RMS Titanic Rogue's Passage Rory Williams Rose Tyler Rotating Fireplace Run for Your Life Sally Sparrow Sibylline Soothsayer Skycloud Expanse Sol Ring Sonic Screwdriver Star Whale Stormcarved Coast Sunbaked Canyon Sundown Pass Talisman of Conviction Talisman of Creativity TARDIS Temple of Enlightenment Temple of Epiphany Temple of the False God Temple of Triumph The Day of the Doctor The Eleventh Doctor The Eleventh Hour The Face of Boe The Girl in the Fireplace The Moment The Ninth Doctor The Pandorica The Parting of the Ways The Tenth Doctor The War Doctor The Wedding of River Song Thespian's Stage Thought Vessel Thriving Bluff Time Beetle Trenzalore Clocktower War Room Wedding Ring Wibbly-wobbly, Timey-wimey Wilfred Mott Paradox Power Bringing together the Twelfth and Thirteenth Doctors, Paradox Power is a green, blue, and red deck that likes you to play cards from just about anywhere other than you hand

It's not fun
Im usually not into these simulator type games, except for racing ones
The targeted monster also cant change its battle position, meaning if it has a weak original attack (like Relinquished, etc.) then you can just run into it for a whole bunch of damage

Provided Decklist: Monsters: 18 || Jacks Knight || Queens Knight || Arcana Triumph Joker ||| Slifer the Sky Dragon ||| Jokers Knight | Kaiki the Unity Star ||| Kings Knight || Imperial Bower Spells: 17 ||| Unexpected Dai ||| Face Card Fusion | Reinforcement of the Army | Monster Reborn ||| Jokers Straight ||| Thunderforce Attack ||| Thunderspeed Summon Traps: 5 ||| Jokers Wild | Court of Cards | Ultimate Divine-Beast Extra: | Shura the Combat Star || Idaten the Conqueror Star || Arcana Knight Joker | Constellar Pleiades | Starleige Paladynamo | Mekk-Knight Crusadia Avramax | Gouki the Powerload Ogre | Arcana Extra Joker | Lyna the Light Charmer, Lustrous | Isolde, Twin Tales of the Noble Knights | Ferocious Flame Swordsman | I:P Masquerena | Cross-Sheep Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary
The Red half costs one, and deals 2 to any target at sorcery speed