If you play the card as an omen, shuffle it back into your library after it resolves instead of putting it in your graveyard like you normally would
For example, giving everyone a Phage the Untouchable to win immediately or an Immortal Coil for a slow burn
In a Two-Headed Giant game, Aurora of Emrakul's last ability causes each opponent to lose 3 life, so the opposing team loses a total of 6 life
Having it in the command zone is nice, but to me most of these Background enchantments feel best in a deck led by two creature partners so they can both apply the effect
Last years Commander product included a deck built heavily around enchantments, and it was awesome to be able to add Hall of Heliods Generosity to the deck
We have a built-in interface for defining trades, quick-add inputs, automatic valuing, tracking of sent or received cards, and a strong feedback system to eable easy finding of trustworthy traders