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Seven power when alive, gives two great abilities to your attackers, and theres even a sweet constellation version to get before it gets too expensive
Final Fantasy does have land based magic with geomancy being present in the Tactics games, but to tie them with monks
In particular, I think the game provides enough challenges to keep more experienced players engaged while still being accessible for new players that want to jump into it
Whenever a creature you control deals combat damage to an opponent, draw a card
Couple this with the ablity to move all damage and potentially send a character to the discard pile, and it's easy to see why it's so valuable