Obviously exiling instead of sacrificing is a big deal, but Sothera requires everyone to have creatures in play for it to stick around
At level 2, youre able to give an attacking creature +1/+0, while at the third level, you can draw a card if you control a creature with a power of four or more at the end of your turn
Elusive Otter The Elusive Otters Instant side is a situational albeit flexible buff to creatures in a +1/+1 counter strategy, but its the combination of prowess and being situationally unblockable that really makes it shine
Later, it grabs whatever payoff your board is built around
Voice of VictoryVoice of Victory is by far the best mobilize card: It's cheap to cast, fairly resilient, it gives you the counterspell-pass for your turns, and it also prepares you coffee (it doesn't, but it may as well do)
This is a great example of how we integrate new design technologies into tokens