So, let's break them down, primarily with the help of Burning Wish but perhaps with a bit of help from the other wishes as well
Being able to instantly bring one of these into play at the end of an opponents turn or perhaps while countering their play is a massive swing
Also, my impression is that people love Iroh, which means I love Iroh
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It works well with two players and plays even better with three, but we think Scout is a more enjoyable take on the same basic idea
Originally it had multiple versions, each with different flavor text, which means that some show up in automatically generated lists (like if you import your Moxfield list into TCGplayer) more than others