Snapcaster Mage 9 Super good again in these kinds of decks
It's fine as one mana 1/3 that gains you 1 life, and in the late game you can put the counter somewhere more meaningful
Its purple tones and graceful details make it stand out in the collection, offering collectors a card that feels magical
It lacks the combo win conditions or general strategy to compete with proper cEDH decks, but dont take this to a pod of precons or casual decks
Upsides of the archetype: - Good and fun theme for (If you're not into tribal, it can be hard to find an orzhov theme) - Enablers are super flexible (They are natural fits for dozens of other archetypes) - Clear identity (Easy to grasp for your players, even newbies, makes attractive) Downsides of the archetype: - Might become to slow (Solution: Make the deck proactive and more aggressive, add lifepay effects) - Payoffs are sometimes narrow (Solution: Tell wizards to print more flexible ones) - Can damage aggro (Solution: reduce the numbers of cards that gain you life and the amount of life they give you - Syndic of Tithes instead of Lone Missionary
Songs like Be Prepared can swing the board state, while action cards and items keep your momentum flowing, turn after turn