The mill will take some cards away from them (unless theyre a graveyard deck, obviously) and give us juicy choices
I dont know if The Scarab God currently has a home, but it is a powerful card that may be just the tool Dimir needs to find a fully fleshed out deck
Beyond that it's mostly generic upgrades like Smothering Tithe, Teferi's Protection, better land upgrades, better removal, the usual
Known as Selesnya Tokens or Selesnya Aggro, this is a classic green/white go-wide archetype, which runs lots of cards that create and buff tokens Sandstorm Salvager, and Sanguine Evangelist
Cards that consistently draw cards on our opponents' turns, like Ephara, God of the Polis, allow us easy opportunities to miracle Tide on an opponents' turn
This is a very serious, objective list, after all