Did it need to be applied to literally every card in the base set
Unstable Amulet I dont think you need to be an energy deck to play Unstable Amulet as long as your strategy gets lots of triggers for casting spells from outside your hand
An opponent might get out a first turn Jackal Pup, follow it with a second turn Dauthi Horror, and cap those off with a Mogg Fanatic and Dauthi Slayer on turn three, but your third turn Propaganda would ensure that you didn't take a full seven damage to the noggin on turn four
He gives you a bunch of information, lets you do disgusting green ramp things off of the top of your deck, becomes a giant monster....what's not to love
Seaking #47Uncommon $0.08 Cinderace (034) #34Holo Rare $0.31 Psychic Energy Common $0.17 Darkness Energy Common $0.18 Goldeen (046) #46Common $0.10 Whimsicott #6Rare $0.26 Grass Energy Common $0.26 Ninetales #23Rare $0.43 Qwilfish #51Uncommon $0.08 Roserade #4Rare $0.24 Victini #23Rare $1.06 Victini #23Holo Rare $7.32 Victini #13Rare $0.36 Victini #10Holo Rare $1.03 Victini #49Rare $0.76 Victini #26Holo Rare $1.66 Victini #30Holo Rare $1.37 Victini #7Uncommon $0.19 Victini #20Holo Rare $0.30 Victini #36Uncommon $0.18
If it ends up having a length of 121 cards and there are no artificial rarity differences (i.e