Izzet Lessons dominated the World Championships, but it has a weakness against linear strategies because the card advantage engine takes some time to establish
Chaos: Whenever you roll Chaos, creatures you control get +0/+2 and gain trample until end of turn
But I can see this as a good part of a vigilance-themed deck built around something like Roon of the Hidden Realm
(You'd probably be hoping for three lands with all of your colors and two relatively cheap spellsthat's a pretty tall order!) Of course, if your six-card hand has no lands, or otherwise has almost no realistic route to victory, you'll have to mulligan to five
When we first played Disney Lorcana earlier this year, it felt like the perfect groundwork for a new trading card game
It's an unconditional sacrifice that can be dropped at the end of your opponent's turn