One of his effects is a primitive version of what would be known as 'goad' in future sets, which is to force one of your opponent's creatures to attack -- thereby making it susceptible to destruction by combat
Once in play the persist ability lets the Shepherd sit as insurance against wrath effects for all the non-persist creatures you might have, or any that already used their persist ability once
While resolving Zodiark's second ability, you choose half the non-God creatures you control (rounded down), then each other player in turn order does the same
Other cards shown off in MaRo's talk include Magar of the Magic Strings , a commander that let's you attack with your spell cards
The Queen Commanding Presence is a powerful card, questing for 2 lore and giving an opposing character -4 strength and a friendly character +4 strength
Lands are the lifeblood of Magic, and they often see play long after the spells from a given set become obsolete