If you play mana dorks like Llanowar Elves and Elvish Mystic, you can count on having a 1/1 without the adventure
Why are you complaining? Then, a year after that, I come out with my third game
Gallery and List of Powerstone Cards Arbalest Engineers Argothian Opportunist Ashnod, Flesh Mechanist Cityscape Leveler Excavation Explosion Fallaji Excavation Geology Enthusiast Gix's Caress Great Desert Prospector Hall of Tagsin Horned Stoneseeker Junkyard Genius Karn, Living Legacy Koilos Roc Mishra, Lost to Phyrexia Powerstone Engineer Repair and Recharge Sarinth Greatwurm Sibling Rivalry Slagstone Refinery Splitting the Powerstone Static Net Stern Lesson Stone Retrieval Unit Terisiare's Devastation The Brothers' War The Mana Rig Thran Spider Urza, Powerstone Prodigy Urza's Command Visions of Phyrexia Wreck Hunter Note that The Mightstone and Weakstone also has the powerstone subtype, but isn't an artifact token
Six- and seven-drops are fun, but casting them on turn 4 or 5 is a blast
As a bonus, Enduring Vitality itself can chump block in combat, die to a board wipe effect, or even be sacrificed without losing its effect, since it comes back as an enchantment
Whenever Gilgamesh attacks for the first time each turn, untap it and all Samurai you control