In terms of price, Cavern of Souls goes for around $50 at the low-end of sales, but the card is starting to uptick towards $65 in both versions
I feel like this is a deck that will be fun to tinker with over the years as better creatures come out and there will never really be a solution. Neyith is just fun, replaces your fighters with cards, and gave us a commander that cares about something we didnt quite have a commander for
Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again
It manages to be a very threatening clock if your Initiative is unthreatened, as it can pump to a 7/5 trample after untapping, and doming your opponent for an extra 5 damage after that
It's a reliable ability, especially if one struggles with land drops
The fact these gods had been defeated in the lore made in-game indestructibility inappropriate, so they instead gained a zombie-like knack for returning from the graveyard