That moment made all the struggle worth it. Invasion s kicker mechanic also fit nicely into the sets multicolored theme, albeit in a more understated way
Second, it makes for decks that feel very similar to Selesnya (since both green guilds encourage playing as many creatures as possible)
That comes on the cards. The heroes-versus-villains idea, while it didnt work, would have been nice symmetry with Ravensburgers Disney tabletop game Villainous, which the company has stated has sold more than 1 million copies globally
Similar to Ire Shaman, I think the key to Abbot of Keral Keep is to not worry too much about getting extra value from him
Obviously a very powerful card with very swingy life gaining potential who's only real weakness is having no useful impact if immediately killed
Between this and Wavebreak Hippocamp, playing spells on your opponents turns has never been so lucrative