Enchantment - Aura Color tag templates(None) Ferocity of the Wilds Attacking non-Human creatures you control get +1/+0 and have trample
This allows the card to become one of the most valuable in The First Chapter
As cards get rarer, their symbols get more vivid and colourful
Honorable Mention #3 - Neheb, the Eternal This five-drop mono-Red 4/6 legendary Zombie has afflict and then turns all life your foes have lost this turn into red mana equal to them in your post-combat phase for more burning mana making
Reds no stranger to creating temporary creature tokens la Twinflame, but doing it with equipment is pretty coolnot to mention powerful
The rate isn't bad for what you get, either, and the Great Train Heist will be useful at every stage of a game, whether you're using it for an early mana advantage, as a combat trick (offensively or defensively), or as a source of extra damage to close out a game