Also, hitting 200 damage on a card that only has 20 hp left is a rather soul-crushing experience
It's weak point is that it depends on the opponent what can be revived with Normal Spell, which can revive anything, but it can be activated if there are not 3 monsters in GY, so it is also worrisome that there is a slight delay
Near mint
The abundance of Dark-Attribute Dragons as well as very easy GY control makes Dark Armed Dragon fit really nicely as well
Aurons Inspiration empowers allies with wisdom and strength, ensuring warriors fight harder when it counts, while Bartz Klauser dynamically recruits allies mid-combat, reinforcing his adaptive nature and command over different job classes
If the equipped monster would be destroyed, this card is destroyed instead.) Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position