This in turn not only generates good will but also gives your opponents a reason to not want to take you out (well, early anyway)
We've got removal for creatures and Leyline of Sanctity and Runed Halo to help with spell decks, and then eventually we stick a Starfield of Nyx, lock our opponent out of lands with Fall of the Thran, attack their hand with The Eldest Reborn, and eventually close out the game with Knight tokens from History of Benalia (or by attacking with a bunch of enchantments, which our opponent should have a hard time disrupting, since they won't have much (or any) mana to work with thanks to Fall of the Thran
Good thing that it has some pretty great protection built into that second ability, however that probably wont be enough if you opponents team up (which they will)
Where to get Illumineers Quest
With no preexisting method of assessing battles and their role in Magic decks, the weeks ahead will see an exciting race to discover the most powerful battles with good old-fashioned trial and error by deck designers and competitors alike
Bello, Bard Of The Brambles One downside of the deck is you do not have many powerful creatures to work with