Trying to decide if you should cast the spell as-is or play it as a land to allow you to unleash something more impressive next turn makes for some really interesting strategic choices
The best jank cards are build-around-mes, and while it's certainly possible to build around Hour of Eternity, it's hard to imagine it will be much more than an Ever After in most decks, although there could be something sweet with Doubling Season and Anointed Procession
Special Summon 1 "Cipher" Monster that is 1 Rank higher than that monster from your Extra Deck, by using it as material
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That sounds nice, except that you can only move it to an Artifact Creature, which means all your big and monstrous green and red Creatures are out
Whenever youre the Archenemy, you get to play your schemes in a separated, dedicated scheme deck, as seen in other casual variants with Contraption cards and Planechase planes cards