Some things DBG since assuming ownership have been an improvement such as getting more cards into the client and likewise better ORCs but things like this though I just don't see the "why" other than new devs wanting to "play"
Slot it right in
Rounding out this cycle are Subtlety, Fury, Grief, and Endurance that all offer a unique effect within their colors
Combo against Control: Unless a combo deck has a fast enough draw to beat the control deck before it has a sufficient defense (fairly rare), the battle is likely to revolve around inevitability
On top of this, any other creatures that attack at the same time as Wingnut get +1/0 until the end of the turn
Funnily enough, though, The Wandering Minstrel is one of the best commanders in MTG when it comes to competitive play, and it can be equally good in budget or casual settings, the main reason being its first ability