On some boards, youre going to put your opponent in a spot where they have to get a significant number of poison counters or set up an ugly block against your potential deathtouch creature
This means that you have to think hard about how valuable one half of a card is as you will not be able to play the other half unless it has Aftermath
Compulsion At one time the engine that spurred Madness decks to victory, Compulsion is basically a looter without any of the drawbacks of a tiny creature, and with a bonus draw ability
I would really like some more boosters, so we return to the Rock Club and try the Grass / Water deck we received for tracking down the Grass Leader in some remote corner of the map
You can also do some weird stuff with this, like name Illusion and play Lord of the Unreal in a blue deck, or have Spirit tokens be your main crew creatures, name Spirit with the Engine, and play Drogskol Captain
As always, however, some decks are stronger than others