Cards that were already spent during a previous turn, the player effectively gains free power boosts to push their board over defensive stat thresholds
Whats neat is that if you have a way to lower the power back to 19, you can activate it and do 20 again
You can take advantage with power-matters themes, which can include sacrifice decks that give you benefits for axing or flinging your own bulky creatures
Whether you are building an entire deck around tapping your own creatures or just want to rely on a previously unused resource, you can combine card types, keywords, and multiple combat phases to do so reliably
Cycling (, Discard this card: Draw a card.) Legendary Artifact Strength-Testing Hammer Whenever equipped creature attacks, roll a six-sided die
Its interesting to play Archenemy with Cube decks and Standard decks, too, as well as kitchen table casuals