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The biggest value is destroying blood, clue, food, Maps, treasure, and powerstone tokens
If you're in a meta that simply demands more removal, you likely know what removal you prefer and you should drop out a few extraneous creatures and throw in those answers
Even green has interesting options at three mana, like Loot, Exuberant Explorer, who eventually taps to cheat out cards from the top of your deck, and Freestrider Lookout, which staples a land drop into practically all of your interaction
This works great with cards like Impact Tremors or Kederekt Parasite, where steady chip damage snowballs into both card advantage and a bigger flying, trampling threat
As always, I'm eager to hear your feedback about today's article and the concept of two-in-one cards in general