In recent years, the Universes Beyond label has seen the five colors of mana, jargon, and mechanics from the card game applied to countless different licenses
It could even be an instant, a sorcery, or a planeswalker
In the end, the straight-out-of-the-box Abzan Keyword deck feels like it should have some really powerful games when it draws the right cards early but will also have some really bad games where it is unable to fill the graveyard for Kathril, Aspect Warper or gets stuck with a bunch of 8-drops in hand with no ramp
It functions in all zones, not only while a card that has it is on the battlefield
Examples: Token deck needs token makers and ways to profit from tokens Graveyard deck needs enablers (mill, discard), recursion, and answers to grave hate Spellslinger deck needs cheap spells, cost reduction or mana, and payoff triggers Voltron deck needs protection and evasion more than it needs one extra sword This is also where your ramp and draw choices should match your plan
Later sets always had the shadowed art window