In some instances, Trinisphere can lock players from casting spells at all if they dont have enough Lands to begin with
It even protects itself from the common weakness of expensive commanders: vulnerability to countermagic
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Locations Summarized Locations are paid for or inked like normal cards They come onto the board sideways / in landscape Same deck/play rules: Four of in a deck, no limit on how many can be in play They go on your side of the board, and are for you and your characters only They can be challenged, and are banished as normal You can move characters to locations for the move cost Characters can move between locations, but not out of them A character can only be in one location at a time There is no limit to the amount of characters in a location They gain lore equal to their lore value at the start of each turn in the Set step after readying, just before drawing
It will end up in many decks while it is in Standard and people are playing artifact decks
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