So now I can replace the venture into the dungeon text with choose one: create a Treasure token, target creature cant attack until your next turn, each player loses 2 life unless they sacrifice an artifact, a creature, or a land, put a +1/+1 counter on target creature, each opponent loses 1 life and you gain 1 life, or target creature gets -4/-0 until your next turn
was also us pushing into new space, one that didn't really end up working out for constructed
And if you reach eight or more, those creatures get +4/+4 until end of turn
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I also felt that this type of controlling ability is what attracted players to play blue from the start
And many decks that can benefit from the extra life won't want to tap out four mana unless absolutely necessary