Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive. This may sound foreign to many of you, but I think much of the terminology is easily replaced with Pokmon and my argument is highlighted even further
Toxicrene As with all symmetric effects, the key is to benefit the most
Some cards, especially those from older sets are available only in low resolution
Since cycling generally costs one or two mana, no matter what cycling creature you end up hitting with Unpredictable Cyclone, you'll come out way ahead in terms of mana, paying two for a four-, five-, or even seven-drop, which sort of puts Unpredictable Cyclone into the Wilderness Reclamation / Fires of Invention category of absurdly powerful ramp spells that only work in fairly specific decks
Despite its drop in pricing, the Water-type is still the third most valuable Pokmon Fossil card by a good stretch
SM-era Full Arts use a textured surface that shows handling marks readily