Black, for all intents and purposes, cannot deal with the enchantment card type - and yet here we are
These four decks take players to the plane of Thunder Junction, the location of one of the biggest heists in Magics history
The following types of instants/sorceries aren't even good to hit: Combat tricks get worse at Sorcery speed Spells that only work in combat such as Celestial Flare aren't valid targets Counterspells such as Bone to Ash are unusable X-spells such as Ravaging Blaze have X stuck at 0 and are thus useless Cards like Fiery Conclusion and Magmatic Insight still require you to pay their additional costs But somehow, in the 58k sample games analyzed for Magic Origins, this card was still cast 965 times
The Mind Stone always looks stunning, whether it's embedded in a synthezoid's forehead or shuffled into your deck
This better edition Laboratory Maniac can win on the spot with Demonic Consultation or Tainted Pact
What I really like is the weird way it interacts with Panglacial Wurm, though you need to cast the wurm before you find any cards with a search effect