Good bluffs leave your opponent an out, but the very best bluffs are the ones that leave your opponent an out that happens to be their best play, and this is absolutely the case here
My previous decks and playstyle were mostly aimed at causing chaos, testing the pain and tolerance limits of the opponent, and surviving long enough for them to throw in the towel in exasperation
They not only ramp you in up to three colours, they also have the exalted keyword, making your creatures an itty bit more effective when they attack alone.
Put that card onto the battlefield tapped under your control and the rest into their graveyard
Chaos Orb breaks the rules by literally making contact with other cards, then taking them out of the battlefield in the process
Ok Freeze #63 (Lorcana First Chapter) Details All prices are the current market price